procedural language
programming language in which commands must be executed in a specific order | ||||
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Procedural language Definition from Computer & Internet Dictionaries & Glossaries
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procedural language
<language> A term used in contrast to declarative language to describe a language where the programmer specifies an explicit sequences of steps to follow to produce a result.
The term should not be confused with "imperative language". An example (non-imperative) procedural language is LOGO, which specifies sequences of steps to perform but does not have an internal state.
Other procedural languages include Basic, Pascal, C, and Modula-2.
(2003-06-23)
<language> A term used in contrast to declarative language to describe a language where the programmer specifies an explicit sequences of steps to follow to produce a result.
The term should not be confused with "imperative language". An example (non-imperative) procedural language is LOGO, which specifies sequences of steps to perform but does not have an internal state.
Other procedural languages include Basic, Pascal, C, and Modula-2.
(2003-06-23)
Procedural language Definition from Language, Idioms & Slang Dictionaries & Glossaries
| hEnglish - advanced version |
procedural language
procedural language
(or "imperative language") a term used in contrast to declarative language to describe a language where the programmer specifies an explicit sequences of steps to follow to produce a result. common procedural languages include basic, pascal, c and modula-2.
procedural language
(or "imperative language") a term used in contrast to declarative language to describe a language where the programmer specifies an explicit sequences of steps to follow to produce a result. common procedural languages include basic, pascal, c and modula-2.
Procedural language Definition from Encyclopedia Dictionaries & Glossaries
| Wikipedia English - The Free Encyclopedia |
Procedural programming
Procedural programming is sometimes used as a synonym for imperative programming (specifying the steps the program must take to reach the desired state), but can also refer (as in this article) to a programming paradigm based upon the concept of the procedure call. Procedures, also known as routines, subroutines, methods, or functions (not to be confused with mathematical functions, but similar to those used in functional programming) simply contain a series of computational steps to be carried out. Any given procedure might be called at any point during a program's execution, including by other procedures or itself.
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